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Atari 2600 emulator mac os
Atari 2600 emulator mac os










atari 2600 emulator mac os
  1. #Atari 2600 emulator mac os how to
  2. #Atari 2600 emulator mac os for mac
  3. #Atari 2600 emulator mac os 64 Bit
  4. #Atari 2600 emulator mac os 32 bit
atari 2600 emulator mac os

  • Disassembled instructions involving relative branches now show only one byte for the operand, not two bytes.
  • Program counter/instruction addresses can now be toggled in the disassembly.
  • This allows to quickly see possible code paths, and at the same time eliminate disassembly of addresses that are never used as code sections. Such ‘preliminary’ code is marked with a ‘*’ in the disassembler, indicating that it is tentative code, and hasn’t actually been executed yet. When passing a relative branch or jump, data is now disassembled as code only if the emulation core hasn’t detected it as data.
  • Many improvements to the built-in Distella disassembler.
  • Many commands in the debugger prompt are now case-insensitive further improvements will be made in future releases.
  • This is useful for quickly seeing what an operand address resolves into with various load commands.
  • Added ‘data source’ address output for the CPU SP/A/X/Y registers.
  • The debugger prompt commands ‘trap’, ‘trapread’ and ‘trapwrite’ now accept a range of addresses as well as a single address.
  • Type (gives detailed info for disassembly type of an address)
  • jump (jumps to a specific address in the disassembly).
  • (directives used to override automatic disassembly types)
  • clearconfig, listconfig, loadconfig, saveconfig.
  • Added the following commands to the debugger prompt:.
  • Configuration files are automatically loaded, and debugger commands now exist to load and save configuration directives directly from the debugger. Much more work is required in this area, since Stella now contains directives that don’t yet exist in the standalone Distella program.
  • Added preliminary support for Distella configuration files.
  • Related to this, added ability to edit such graphics in either binary or hexidecimal. This allows player graphics (GFX directive) and playfield graphics (PGFX directive) to really stand out in the disassembly.
  • Improved output of graphics output in the disassembler, by marking such addresses with a bitmap of the data they represent.
  • This will be improved in future releases, as there are many ways to store data in the graphics registers. Related to this, the emulation core now tracks accesses to GRPx and PFx registers, automatically marking the addresses as GFX or PGFX sections. Basically, the emulation core knows when an address is referenced as code, making for very accurate disassembled output.
  • Disassembly from the debugger is now tracked by the emulation core, and accented by the built-in Distella code.
  • See the debugger documentation for more information.

    #Atari 2600 emulator mac os how to

    Added the following Distella ‘directives’, which are used to override and specifically tell the debugger how to treat address space (CODE, GFX, PGFX, DATA, ROW).Let’s check out the changes because there are lots of them this time.

    #Atari 2600 emulator mac os 64 Bit

    The 64 bit version is for Snow Leopard users only.

    atari 2600 emulator mac os

    #Atari 2600 emulator mac os 32 bit

    Don’t forget that there are 2 versions, a 32 bit and a 64 bit version.

    #Atari 2600 emulator mac os for mac

    Stella, the Atari 2600 emulator for Mac OSX, now sits at version 3.3 and you can find it in the Box File Widget or from their homepage.












    Atari 2600 emulator mac os